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<title>~QS~ Gaming Community</title>
<link>http://www.quietstormclan.net</link>
<description>Mess with the Best, Die like the Rest</description>
<copyright>~QS~ Gaming Community</copyright>
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<dc:date>2010-09-06T19:04:31-05:00</dc:date>

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<sy:updateBase>2010-09-06T19:04:31-05:00</sy:updateBase>

<item>
<title>Medal-Honour-Liam-Fox-outraged</title>
<link>http://www.quietstormclan.net/modules.php?name=News&amp;file=article&amp;sid=17</link>
<description><![CDATA[<p><span style="color: rgb(0, 255, 255);"><span style="font-size: large;">This was sent to me by [EW] Inkblot as he is entitled to his opinion I decided to post this as a point of view.&nbsp;  </span></span></p><br />
<p><span style="color: rgb(0, 255, 255);"><span style="font-size: large;">&nbsp;&nbsp; Yet as a Company Spokes-Woman, has same sentiment (read more) I too say What about all the Games that are already out? You are playing anything from Americas Army to World at War and they all represent fighting one side against the other, would that mean that it is fair to say that the Title is Misrepresenting in reality?&nbsp; Maybe it is!!! </span></span></p><br />
<p><span style="color: rgb(0, 255, 255);"><span style="font-size: large;">&nbsp;Then if that was the case then Games based on any War should be Stopped because they all have One pitted up against the other and 90% of all games have the USA/British as on one side SO why all of a sudden are people starting to say it has a detremental effect or is being as close to the real thing that it is taking its affect on War Today..&nbsp; </span></span></p><br />
<p><span style="color: rgb(0, 255, 255);"><span style="font-size: large;">&nbsp; I say (my opinion) like Vietnam we put ourself in a place that was none of our business, but the game industrie put games out based on the Vietnam War and the games sold.... Did they stop that? No, and why should they, It gives people a job and yet it is an exscape from the Reality of what is or did happen.... You be the Judge!&nbsp; Pro. vs Con. Hmmm just like that Good vs Bad, Heaven vs Hell, USA vs Taliban what is the Difference is it all = WAR at its WORSE form in Reality but in Game the imagination is all in what your thinking is it not?</span></span></p><br />
<p>&nbsp;</p><br />
<p>&nbsp;</p><br />
<div class="home"><br />
<div class="masthead "><a href="http://www.dailymail.co.uk/"><img width="350" height="66" src="http://i.dailymail.co.uk/i/sitelogos/logo_mol.gif" alt="MailOnline - news, sport, celebrity, science and health stories" id="logo" /></a></div>
</div>
<div style="overflow: hidden; color: rgb(0, 0, 0); background-color: transparent; text-align: left; text-decoration: none; border: medium none;"><br /><br />
Read more: <a style="color: rgb(0, 51, 153);" href="http://www.dailymail.co.uk/news/article-1305164/Medal-Honour-Liam-Fox-outraged-video-game-play-Taliban.html#ixzz0xTdwvIH0">http://www.dailymail.co.uk/news/article-1305164/Medal-Honour-Liam-Fox-outraged-video-game-play-Taliban.html#ixzz0xTdwvIH0</a></div>
<p>&nbsp;</p><br />
<p>Below you will see that Fox has his profile as a politician put into proper perspective anyway</p><br />
<p>as QUOTED from pcworld</p><br />
<p>http://www.pcworld.com/</p><br />
<p>&quot;</p><br />
<h1>UK Defense Secretary Clueless About Medal of Honor</h1><br />
<p>Matt Peckham, <a href="http://www.pcworld.com/" target="_blank">PC World</a></p><br />
<p class="date"><script type="text/javascript">timestamp(1282606740000,'longDateTime')</script> Aug 23, 2010 6:39 pm</p><br />
<p><span class="image large"><img src="http://images.pcworld.com/news/graphics/203955-medal-of-honor_350.jpg" alt="Medal of Honor" /></span></p><br />
<p>Liam Fox sounds astonishingly uninformed. Britain's Secretary of State  for Defense went on record yesterday calling for a retail ban on EA's  forthcoming <a href="http://www.medalofhonor.com/" target="_blank">Medal of Honor</a>,  a modern military first-person shooter set during the 2001 invasion of  Afghanistan. This, despite the fact that he's never played it.</p><br />
<p>Ignorance never silenced a politician. Fox told The Sunday Times he was  &quot;disgusted&quot; with the game, and that it was &quot;shocking that someone would  think it acceptable to recreate the acts of the Taliban against British  soldiers.&quot; The game, like most faction-based shooters, allows you to  play as either of two opposing sides--a group of invading U.S. Army  Rangers, or the defending Taliban forces.</p><br />
<p>&quot;At the hands of the Taliban, children have lost fathers and wives have  lost husbands,&quot; opined Fox, adding that &quot;It's hard to believe any  citizen of our country would wish to buy such a thoroughly un-British  game,&quot; and urging retailers &quot;to show their support for our armed forces  and ban this tasteless product.&quot;</p><br />
<p>EA's response to Fox's comments was unequivocal. The company said Fox  was inaccurately describing the game, that the game &quot;does not allow  players to kill British soldiers,&quot; and that &quot;no British troops feature  in the game.&quot;</p><br />
<p>Fox was undeterred. A spokeperson today said Fox &quot;stood by&quot; his  comments, arguing that &quot;the point remains that part of this game allows  you to play the part of the Taliban attacking ISAF [<a href="http://www.isaf.nato.int/">International Security Assistance Force</a>] troops in the area of central Helmand where British troops are operating.&quot;</p><br />
<p>Picking up a broader brush to paint with? It's certainly one way to avoid the implications of an error, <a href="http://www.pcworld.com/article/203446/medal_of_honor_play_as_taliban_angle_controversial_except_not_really.html">the rationale behind the original point notwithstanding</a>.</p><br />
<p><a href="http://www.mcvuk.com/news/40554/Culture-Dept-distances-itself-from-MPs-MOH-outcry" target="_blank"> MCV reports</a> that the <a href="http://www.culture.gov.uk/">Department for Culture Media and Sport</a> (DCMS) has &quot;distanced itself&quot; from Fox's comments.</p><br />
<p>&quot;Dr Fox was expressing a personal view and we understand why some people  might find the subject matter of the game offensive,&quot; said a DCMS  spokesperson.</p><br />
<p>&quot;There is a ratings system in place which exists to categorize games  appropriately, in this case the game in question is rated 18 so should  only be sold to, and played by, adults.&quot;</p><br />
<p>Kudos to the DCMS for getting it right. Boo-hiss Liam Fox--the same Liam Fox previously <a href="http://www.timesonline.co.uk/tol/news/politics/article7134622.ece">accused of racism</a>  for referring to Afghanistan as a &quot;broken 13th-century country&quot;--for  ignorantly calling for a ban on a game he's neither seen nor played.&quot;</p><br />
<div style="overflow: hidden; color: rgb(0, 0, 0); background-color: transparent; text-align: left; text-decoration: none; border: medium none;">&nbsp;</div>
<p>&nbsp;</p>]]></description>
<guid isPermaLink="false">17@http://www.quietstormclan.net</guid>
<dc:subject>GamingNews</dc:subject>
<dc:date>2010-08-23T00:00:00-05:00</dc:date>
<dc:creator>Posted by Ragey</dc:creator>
</item>

<item>
<title>Qu1et Storm Squad Practice</title>
<link>http://www.quietstormclan.net/modules.php?name=News&amp;file=article&amp;sid=15</link>
<description><![CDATA[&nbsp;&nbsp;Combat Arms Practice<br />
Start Date: Monday, July 26, 2010&nbsp;&nbsp;Start Time: 05:00 PM&nbsp;&nbsp;&nbsp;&nbsp; Whenever we have enough together<br />
End Date: Monday, July 26, 2010&nbsp;&nbsp;Ending Time: 06:30 PM Hopefully We have enough FUN everyone will STAY<br />
Squad PRACTICE for combat arms. Monday July 26th 2010 Please be aware that we are working on our home map Pump Jack (PJ).  Note we will have practice EVERYDAY.  We will go day by day. The topic is Pump Jack Please feel free to bring your Ideals and Ideas to this Refresher and Renew course and for people who do not know the map &quot;PJ&quot;.  We might Work on Tactics, Points of Interest and more at that time <img src="http://www.quietstormclan.net/modules/Forums/images/smiles/icon_smile.gif" alt="Smile" title="Smile" border="0" />]]></description>
<guid isPermaLink="false">15@http://www.quietstormclan.net</guid>
<dc:subject>~QS~NEWS</dc:subject>
<dc:date>2010-07-26T01:14:08-05:00</dc:date>
<dc:creator>Posted by idemo21</dc:creator>
</item>

<item>
<title>Starcraft 2 is soon to shake the sky</title>
<link>http://www.quietstormclan.net/modules.php?name=News&amp;file=article&amp;sid=14</link>
<description><![CDATA[If you have a computer you have probably heard about Blizzard Entertainment. They are the creators of huge titles like World of Warcraft, Warcraft and of cause Starcraft. Their games is being loved all around the globe but also accused of things like making kids that play the game violent.<br />
<br />
They are releasing their new game Starcraft 2 at the July 27 all around the world. With Starcraft 1 selling 11 million copies since the release in 31 March 1998 to 1 February 2009, Starcraft 2 is probably going to sell at least a few million copies this year.<br />
&nbsp;<br />
Starcraft, as you understand, is a very popular game. And it feels safe to safe that it&rsquo;s the biggest RTS (Real-Time-Strategy) in the world. Starcraft 1 &amp; 2 have a campaign that feels solid compared to games of today, but they also have a multiplayer that it&rsquo;s more popular and is what Starcraft is known for.  In the multiplayer you can choose to play as Protoss, an alien race, Terran, the human race or you can play as Zerg witch is the &ldquo;bug&rdquo; race. They all have their things, but Blizzard has made them very even (but sure they&rsquo;ve 12 years, but it was even before now too).<br />
Starcraft 2 has been in beta for a while now and the fans have been fast to cling on to the Beta keys that have been found of E-Bay for $200 and some times more, and the tournaments haven&rsquo;t even waited for the game either. Many thousands of dollars has been won already and more will be won before the game is released.<br />
&nbsp;<br />
Starcraft 2 will be 3 parts. First of it &ldquo;Wings of Liberty&rdquo; that brings the Terran campaign and the multiplayer and you will find it in stores 27 July 2010, well good luck finding it in stores 27 July 2010 if you haven&rsquo;t preordered, ha!<br />
&nbsp;<br />
Then we have the Zerg campaign following as an expansion pack that brings of cause the Zerg campaign and have additional material for the multiplayer.<br />
<br />
If you open Starcraft with the expansion pack for Zerg you will only be able to play with other players that got the expansion pack too, but if you open Starcraft 2 without any expansion pack you will play in the lobby for Starcraft 2 without expansion pack, but you can have the expansion pack installed, just like Warcraft 3 if you are familiar with that game. YES IT&rsquo;S MESSY! But when you sit down to play it will be very clear.<br />
&nbsp;<br />
Last but not least we have the space race. (No, not US vs. Soviet to the moon) The Protoss campaign will also be as an expansion pack, but if you have the Zerg expansion pack is unclear but highly likely. It&rsquo;s is going to handle multiplayer the same way as the Zerg campaign will. (Yes, that mess again)<br />
&nbsp;<br />
The multiplayer is going to feature lots of maps, both from Blizzard and from geeks. One of the big things included in Wings of Liberty is the map editor that is going to be crazy and already is. If you don&rsquo;t feel like playing Starcraft 2 as an RTS you can either make your own game with the Starcraft engine or find someone else that done it for you. There is already some FPS and some side scrolling shooter games and also Tetris (why not?).  But of cause instead of making entire new games you can make Starcraft 2 maps and setups. Except the unexpected.<br />
&nbsp;<br />
Price for the expansion packs has yet to been seen, but Wings of Liberty is going to be somewhat cheaper then other games that we&rsquo;ve seen lately, but not free.<br />
&nbsp;<br />
I&rsquo;m looking forward to this game and going to preorder as soon as I get home. Would be very fun to play with ~QS~&trade; and see if anyone of you are Starcraft players.<br />
&nbsp;<br />
The story behind the Terran campaign:<br />
FIRST CONTACT<br />
<br />
Terrans first journeyed to the far edge of the galaxy when a navigational malfunction sent their automated colony vessels hurtling off course. Bypassing their intended target, the ships crash-landed on three worlds scattered across the Koprulu sector.<br />
&nbsp;<br />
Over several decades the terrans established colonies, spread to other planets, and came into conflict with one another. In the decade after the end of the Guild Wars, the Terran Confederacy stood unchallenged in its supremacy over colonial space.<br />
&nbsp;<br />
The terran colonies first became aware they were not alone in the universe when a gleaming fleet of Protoss warships suddenly emerged over the Confederate world of Chau Sara. The advanced alien ships incinerated the planet's surface without warning.<br />
&nbsp;<br />
Reeling from the unprovoked attack, the Confederacy sent a fleet led by Colonel Edmund Duke, to protect the nearby colony of Mar Sara. Surprisingly the Protoss retreated, and Colonel Duke proudly declared the retreat a Confederate victory.<br />
<br />
Find out the rest in the game or at:<br />
Starcraft 2: Wings of Liberty; Story so far]]></description>
<guid isPermaLink="false">14@http://www.quietstormclan.net</guid>
<dc:subject>~QS~NEWS</dc:subject>
<dc:date>2010-07-15T13:41:30-05:00</dc:date>
<dc:creator>Posted by gustav901</dc:creator>
</item>

<item>
<title>Electronic Arts Coming Back</title>
<link>http://www.quietstormclan.net/modules.php?name=News&amp;file=article&amp;sid=13</link>
<description><![CDATA[&nbsp;<br />
  <br />
&nbsp;<br />
  <br />
&nbsp;<br />
The Company &nbsp;&nbsp; Electronic Arts<br />
<br />
The Game&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;  Need for Speed / SHIFT&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;<br />
 <br />
The Release&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;  September 15th, 2009 - North America<br />
 <br />
&nbsp;<br />
 <br />
The Release&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; September 17th, 2009 - Europe<br />
 <br />
<br />
What others say about this game:<br />
&nbsp;<br />
 <br />
 &nbsp; &quot;Two Thumbs up&quot; - ~QS~ Gen. Rageysdad &raquo; USA &laquo;<br />
 <br />
&ldquo;Adrenaline-packed&rdquo; - IGN <br />
 &ldquo;The most immersive, sensory racing game&rdquo;; &ldquo;A major step forward for all racing games&rdquo; - Gamepro <br />
&nbsp;<br />
 <br />
&ldquo;Expertly executed&rdquo; - PlayStation: The Official Magazine<br />
 <br />
As Written by EA Games, From their own site:<br />
http://www.ea.com/games/need-for-speed-shift<br />
Need for Speed&trade; SHIFT is an award-winning authentic racing game that combines the true driver&rsquo;s experience with real-world physics, pixel-perfect car models, and a wide range of authentic race tracks. Need for Speed SHIFT takes players in a different direction to create a simulation experience that replicates the true feeling of driving high-end performance cars.<br />
Players are thrust into the loud, visceral, intense, athletic experience of racing a car on the edge of control from the driver&rsquo;s perspective through the combination of perception based G-forces, the hyper reality of the cockpit view, and the brutal experience of a first person crash dynamic. Need for Speed SHIFT features an accurate, accessible physics-based driving model that allows you to feel every impact, every change of track surface and every last bit of grip as you push yourself to the edge.<br />
The all-new driver profile is the ultimate extension of the true driver&rsquo;s experience. This system gives each player a unique persona based on a player&rsquo;s driving skill and style - aggressive or precise. Driver profile impacts how a player unlocks cars, overall career progression and online matchmaking. In Need for Speed SHIFT, how you drive is who you are behind the wheel.<br />
Need for Speed SHIFT is being developed by Slightly Mad Studios in collaboration with Black Box and senior vice president Patrick Soderlund at EA Games Europe. Slightly Mad Studios includes developers and designers that worked on the critically acclaimed games GT Legends and GTR 2.<br />
&nbsp;<br />
&quot;THIS JUST MIGHT BE THE LAST AUTO SIMULATION GAME YOU BUY or IT JUST MIGHT BE THE ONLY AUTO SIMULATION YOU EVER BOUGHT&quot;&nbsp; ]]></description>
<guid isPermaLink="false">13@http://www.quietstormclan.net</guid>
<dc:subject>GamingNews</dc:subject>
<dc:date>2009-09-13T10:02:26-05:00</dc:date>
<dc:creator>Posted by Ragey</dc:creator>
</item>

<item>
<title>What is &quot;NEWs&quot;</title>
<link>http://www.quietstormclan.net/modules.php?name=News&amp;file=article&amp;sid=12</link>
<description><![CDATA[&quot;What is NEWs? Well for Starters it is (of all things) INFORMATION. Posted August 20th, 2007 by fairtest in * ARN * media guide * state resources &quot;Experts agree that defining news can be a difficult task. Most journalists agree that the following eight (8) elements make up what is considered........news.&quot; <br />
* Immediacy: Reporting something that has just happened or is about to happen. Time is a strong ingredient, &quot;today, yesterday, early this morning, tomorrow.&quot; The newness of the occurrence makes up &quot;immediacy&quot; in the news. <br />
* Proximity: Facts and occurrences that are important to you personally; inflation, the Iran situation particularly if one of the hostages is someone you know or a family member of a close friend, the closing of a fire station close to your home. Such a closure is less important when it occurs across town. The question most asked by journalists is: &quot;If this happened outside my immediate area, my city, my state, would I be interested in reading about it?&quot; Keeping this question in mind is particularly important to the organizational PR person. You must &quot;take off the I love this organization hat&quot; and examine your story to see if indeed it would interest other readers. <br />
* Prominence: Prominence as a news element is well-known to most of us. The public figure, holders of public office, people of renown or those who stimulate our curiosity, people in positions of influence all enjoy news prominence. For your visitor or speaker to qualify for news prominence, he or she must be well enough known to command the attention of readers either by reputation or by the nature of the topic to be discussed. <br />
* Oddity: Oddity is often news. The bizarre, the unusual, the unexpected often make news. Generally those people who perform striking feats in emergency situations are news, such as a woman lifting an automobile off her child, traveling around the world in a sailboat, unusual recycling methods, use of materials in a different way. In journalism, oddity is defined as the &quot;man bites dog&quot; formula. Consider the reported rabbit attack on President Carter. That certainly made the &quot;news.&quot; <br />
* Conflict: Conflict is one element most observed in today's with the clash of ideologies making headlines worldwide. Although most businesses and organizations shy away from the reporting of conflict, it is understandable that this element is firmly based in the news formula. <br />
* Suspense: Suspense creates and expands news appeal. The outcome of the Iranian hostages is suspenseful news. For the most part, organizations would rarely experience this type of circumstance. It is helpful to remember that news suspense is not the same as mystery suspense. However, mystery suspense in news does occur when a crime has been committed and the search is on for a suspect. <br />
* Emotions Emotions are a news element commonly called &quot;human interest&quot; stories that stir our recognition of the basic needs both psychological and physical. Stories that prompt the reader toward sympathy, anger or other emotions in all their variety are commonly handled in feature-type stories. Organizations should be alert to the possibilities of &quot;human interest&quot; stories. <br />
* Consequence The last element of news, consequence, is more difficult to explain, but generally for a story to have consequence it must be important to a great number of readers. It must have some impact for the reader. Such news will affect him or her in some personal way...the safety of the city's drinking water. The dumping of toxic wastes into the Snake River Aquifer is being examined from the standpoint of consequence now and in the future. Thus it becomes an important news story. <br />
From this discussion of news story elements, it becomes clear that you should have these guidelines in mind when you're deciding if your message is news or an announcement; whether it's a feature or an item of limited public interest. From this you decide which format to use for distributing the information and the medium that is most likely to use your information.&quot;]]></description>
<guid isPermaLink="false">12@http://www.quietstormclan.net</guid>
<dc:subject>~QS~NEWS</dc:subject>
<dc:date>2009-02-26T00:00:00-05:00</dc:date>
<dc:creator>Posted by Ragey</dc:creator>
</item>

<item>
<title>~QS~ Recruiting Drive</title>
<link>http://www.quietstormclan.net/modules.php?name=News&amp;file=article&amp;sid=11</link>
<description><![CDATA[get to it soldiers!!!!!!!!!!!!]]></description>
<guid isPermaLink="false">11@http://www.quietstormclan.net</guid>
<dc:subject>~QS~NEWS</dc:subject>
<dc:date>2008-08-05T20:50:41-05:00</dc:date>
<dc:creator>Posted by qs_admin</dc:creator>
</item>

<item>
<title>Clandle League Achivement</title>
<link>http://www.quietstormclan.net/modules.php?name=News&amp;file=article&amp;sid=6</link>
<description><![CDATA[&nbsp;<br />
Newsflash...&nbsp;&nbsp;&nbsp; ....&nbsp;&nbsp; ...&nbsp;&nbsp; ....&nbsp;&nbsp;&nbsp; ....&nbsp;&nbsp;&nbsp; ....<br />
Quietstorm finishes Season 2 in the Clandle League in Second Place. &nbsp;&nbsp;<br />
As hard as they practiced and as many as they went up against their team EARN Bragging Rights Taking 2nd Place twice in a row at that.<br />
Next time you see them give them a pat on their backs because they are back and will try to bring in the GOLD<br />
<br />
&nbsp;<br />
Quietstorm will be awarded A Silver Cup for it's Achivements by Clandle Administrators.<br />
&nbsp;<br />
&nbsp;<br />
&nbsp;<br />
&nbsp;<br />
&nbsp;<br />
&nbsp;<br />
&nbsp;]]></description>
<guid isPermaLink="false">6@http://www.quietstormclan.net</guid>
<dc:subject>~QS~NEWS</dc:subject>
<dc:date>2008-06-14T16:39:23-05:00</dc:date>
<dc:creator>Posted by sentinex</dc:creator>
</item>

<item>
<title>Variety Map Pack sponsored by NVIDIA hits PC June 5th</title>
<link>http://www.quietstormclan.net/modules.php?name=News&amp;file=article&amp;sid=4</link>
<description><![CDATA[<br />
Great news! Heads up that the Call of Duty 4: Modern Warfare Variety Map Pack sponsored by NVIDIA will be available worldwide for our PC players next week on June 5th!<br />
<br />
NVIDIA is making it possible for PC players to download the map pack for Free on the PC thanks to their sponsorship. In addition, expect to see quite a few promotions popping up leading up to the launch of the map packs on the 5th and beyond. I know NVIDIA has a lot of great things planned for PC users in addition to maps becoming available.<br />
<br />
There’s going to be some PC specific previews going up online this weekend I believe that will cover how well the maps play on the PC version as well as some contests and promotions happening all next week. I’ll be posting up details on them as they get started all this week!<br />
<br />
The Variety Map Pack includes four new maps for Call of Duty 4: Modern Warfare multi player including Broadcast, Chinatown, Kill house, and Creek.<br />
<br />
In addition to the map pack hitting, PC Players will be receiving the 1.6 Patch for the PC version of Call of Duty 4: Modern Warfare that will add support for the new maps, fix a server crash exploit recently reported by the community, and a few additional features / bug fixes. I will post a full patch notes list next week.<br />
]]></description>
<guid isPermaLink="false">4@http://www.quietstormclan.net</guid>
<dc:subject>GamingNews</dc:subject>
<dc:date>2008-06-02T22:41:09-05:00</dc:date>
<dc:creator>Posted by Ragey</dc:creator>
</item>

<item>
<title>Call to Arms Nexon's Bold Move into FPS</title>
<link>http://www.quietstormclan.net/modules.php?name=News&amp;file=article&amp;sid=3</link>
<description><![CDATA[<br />
<br />
BEFORE ANYTHING THIS GAME IS FREE TO PLAY <br />
<br />
In a very surprising and bold move Nexon America is about to release Combat Arms, an FPS that promise to be one of the top games os 2008. The move is not a surprise to the people or Korea since Nexon owns and manages the License for Warrock in that territory but for some reason decided to not license Warrock for rest of the territories hence K2 network picked up the game.<br />
<br />
Combat Arms seems and feel just like  Warrock  but with update graphics the game The developer is called Doobic Studios and Combat Arms is a multiplayer game so there's no single-player mode. The game will launch with three game modes: Elimination (Team Deathmatch), One Man Army (Free for All), and Search &amp; Destroy. Team Deathmatch is familiar to anyone who's played an FPS game: Players are split into two teams, and each team tries to get the most kills. The first team to a preset kill count wins the match. The One Man Army mode pits every player against every other player (individual deathmatch). Search &amp; Destroy is also team-based, where one team has to plant a bomb, while the other has to prevent the bomb from being planted and set off.<br />
<br />
The games are set up for 16 players, 8-vs-8, and smaller games can also be set up as well, also the game is centered on infantry combat so there will not be vehicles The game will launch with six maps and new maps will be constantly added. Players will fight in all types of terrain, from desert fortresses, to industrial complexes, to jungles. Most of the maps are quite large, with multiple paths through each map.<br />
<br />
There are no player classes – you're limited in the number of items you can carry, but what you carry and how you equip your character is completely up to you. When you amass enough in-game money, you'll also be able to upgrade your backpack to give you more slots to carry additional items. Players will earn experience and in-game money with each match, with which to buy their gear. New ranks will unlock the availability of new weapons and equipment, as well as rare items. Players will also be able to collect achievements for special performances within the game. <br />
<br />
The game will launch with over 30 guns In addition, weapons will be modifiable. We plan to have a wide variety of weapon attachments that you'll be able to use on all your guns -- silencers, scopes, extended magazines, etc. – so even if you and your friend both use the same M16 or AK, they can be tweaked for your own personal preferences.<br />
<br />
Combat Arms require:<br />
<br />
• Windows 2000 or XP<br />
• Pentium 3, 1 GHz<br />
• 256Mb RAM<br />
• GeForce 2 MX or equivalent video card<br />
• DirectX 9.0C<br />
• 2Gb Hard Disk Space<br />
• 128 kb/s Internet Connection]]></description>
<guid isPermaLink="false">3@http://www.quietstormclan.net</guid>
<dc:subject>GamingNews</dc:subject>
<dc:date>2008-05-28T13:24:56-05:00</dc:date>
<dc:creator>Posted by QS_admin</dc:creator>
</item>

<item>
<title>Welcome To Quietstormclan.net</title>
<link>http://www.quietstormclan.net/modules.php?name=News&amp;file=article&amp;sid=1</link>
<description><![CDATA[It was not so long ago, nor so many different Community/Clan names, Nor was it that we were being hacked, That We the Founding Members started What is now known as Quiet Storm. Before that, ah ha to search an Old Mans memory (no wonder they make computers with terabytes) when in my early days memory was only at 256 bytes (who needed more when I was young)now I can't even find that first computer. Some Original Members are Demoman21, Sentinex and Rageysdad. We met one boring evening in the Life of then to be Some bored crazed out Emo aka Chl0rid3 and some other Hackers (names are left out to protect their privacy) and the Clan that was attacked at that time was known as Chamber 37 Clan under the Leadership of Vader. So now C-37 was no longer playing WarRock (another story another time) and some of us Die Hard Gamers Got kicked from the C-37 Cry Well now what, you ask, no you didn't! Well after a little Persuasive Communications Huh (basically known as Bull Sh!t) These Gangsta, Emo, Wannabe, Script Kiddies Hackers (don't get your briefs bunched up) decided to help us out. What beauty there is in some people, They restored my faith once again in mankind. So, you might ask (or maybe not) What did we name Ourselves in the beginning, (actually my Parents, as did yours actually named you in the beginning)...sorry got caught up in the moment...Anyway We started........ 1st as A Band of Gamers which if I had any memory that name lasted 11 days (go find someone to dispute this for I am writing this story not you he he) Next is...... 2nd name Public Gamers little catch phrase isn't it...Not. again lasting only 17 Days Imagine if your parents were as unstable or wishy-washy (there is a pun here......) Then along comes this Person who has a tendency to leave us for a weeks at a time (and still does to this day) some name that makes me think of (this is where the pun comes in) bleach, Chl0rox, Chl0rid oh yeah Chl0rid3. Now he has his own Website he says how about a merge, A Merge now I am not one to just jump into anything so in about 10 maybe.....11......maybe even up to 12 minutes I said Ok. See lots of thought there, actually what made me make a quick decision was the number of people he said would follow where he goes...Ok I said and in no time he had 10 people maybe 20 that came and then &quot;POOF&quot; gone so much for the masses, Roll Eyes but some stayed to this day and play with us, knowing that ~QS~ does not and will not allow any type of use of cheats. So we kick around names... Gamers Clan, Gamerz or Pubic Hares (jk) Public Gamers then He Said PUBLIC GAMERZ THAT was it the Public Gamerz and our website was The Umbrella Corp (which is still up to this day) covering / encompassing Public Gamerz He was the Man of the Week when he came up with that Name, that was how long that name lasted too. Now don't get me Wrong, We both have our good Points His being Young, Carefree, Internet/Computer Suave as For me Old, Responsible (he is too), But I am good Looking (until I see my image) last but not least with age comes Wisdom..There I said it, Phew. So then we became Quiet Storm (oxymoron) it has been defined as anything but Quiet Storm is in some instances a weak word for what we have been through. ~QS~ has been through 9 yes nine Websites for many different reasons none that was &quot;our Fault&quot; yet many have held on with the knowledge of the Direction we are going, Yes it might be slow going (like me) But I was not Born this old, it took many, many, many Ok a lot of years to be where I am at. So in time you too will you get there. So I will say this is really a new beginning, Friends, Family, Brothers, Sisters, Moms and Dads let us have fun in what we do. I would also like to thank all the Members (too many to list) for being part of What still is ~QS~ Keep the Peace ~QS~ Gen. Rageysdad]]></description>
<guid isPermaLink="false">1@http://www.quietstormclan.net</guid>
<dc:subject>evolution</dc:subject>
<dc:date>2005-07-02T10:38:28-05:00</dc:date>
<dc:creator>Posted by admin</dc:creator>
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